Magic: The Gathering - All Singles

Browse our full inventory of Magic: The Gathering cards. If you're looking for something specific or want to explore our extensive collection, just use the search bar at the top of the page. Visit our Magic Sets page to discover new releases and easily navigate Magic: The Gathering sets released over the years.
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Swamp (269) - ONE
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Swamp (269) - ONE

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£2.20 Near Mint
Savra, Queen of the Golgari (440) - RVR
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Savra, Queen of the Golgari (440) - RVR

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£16.34 Near Mint
Elusive Otter // Grove's Bounty (289) - WOE
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Elusive Otter // Grove's Bounty (289) - WOE

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£0.98 Near Mint
Treasure Map // Treasure Cove (267) - LCI
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Treasure Map // Treasure Cove (267) - LCI

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£0.50 Near Mint
Treasure Map // Treasure Cove (391) - LCI
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Treasure Map // Treasure Cove (391) - LCI

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£0.56 Near Mint
Abuelo, Ancestral Echo (219) - LCI
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Abuelo, Ancestral Echo (219) - LCI

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£0.50 Near Mint
Pippin, Guard of the Citadel (326) - LTR
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Pippin, Guard of the Citadel (326) - LTR

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£1.39 Near Mint
Aragorn, Company Leader (191) - LTR
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Aragorn, Company Leader (191) - LTR

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£0.52 Near Mint
Daydream (9) - SOS
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Daydream (9) - SOS

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£0.50 Near Mint
Mutinous Massacre (314) - EOE
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Mutinous Massacre (314) - EOE

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£0.83 Near Mint
Inevitable Defeat (194) - TDM
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Inevitable Defeat (194) - TDM

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£0.52 Near Mint
Baru, Wurmspeaker (26) - DMC
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Baru, Wurmspeaker (26) - DMC

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£1.28 Near Mint
Wavebreak Hippocamp (80) - THB
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Wavebreak Hippocamp (80) - THB

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£1.01 Near Mint
Island (295) - NEO
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Island (295) - NEO

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£2.37 Near Mint
Farhaven Elf (225) - CMR
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Farhaven Elf (225) - CMR

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£0.50 Near Mint
Esior, Wardwing Familiar (67) - CMR
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Esior, Wardwing Familiar (67) - CMR

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£0.70 Near Mint
Pest Control (22) - BIG
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Pest Control (22) - BIG

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£5.97 Near Mint
Crystal Fragments // Summon: Alexander (357) - FIN
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Crystal Fragments // Summon: Alexander (357) - FIN

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£0.52 Near Mint
Ghalta, Primal Hunger (335) - FDN
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Ghalta, Primal Hunger (335) - FDN

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£5.65 Near Mint
Kid Loki (63) - MSH
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Kid Loki (63) - MSH

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£0.50 Near Mint
Combustion Technique (301) - TLA
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Combustion Technique (301) - TLA

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Chaos Channeler (136) - AFR
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Chaos Channeler (136) - AFR

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Drider (98) - AFR
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Drider (98) - AFR

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Requisition Raid (10) - SOA
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Requisition Raid (10) - SOA

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Pursue the Past (216) - SOS
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Pursue the Past (216) - SOS

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Rapturous Moment (219) - SOS
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Rapturous Moment (219) - SOS

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Ark of Hunger (173) - SOS
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Ark of Hunger (173) - SOS

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Michelangelo, Mutant BFF (198) - TMT
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Michelangelo, Mutant BFF (198) - TMT

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Morcant's Loyalist (236) - ECL
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Morcant's Loyalist (236) - ECL

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£0.50 Near Mint
Kinscaer Sentry (22) - ECL
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Kinscaer Sentry (22) - ECL

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£0.68 Near Mint

Why Buying Singles Is the Smartest Play in Magic: The Gathering

Find out more

If you’ve spent any real time with Magic: The Gathering, you already know that cracking packs is exciting, but buying singles is how you take control of your deck. 

Magic is about precision, efficiency and intent. And that’s exactly what singles bring to the table. 

Build the deck you actually want 

Magic is built on synergy. Whether you’re refining a control strategy, tightening up a midrange list, or assembling a combo, your deck needs to be engineered. Instead of relying on luck, you’re making deliberate choices to improve your game. 

Buying singles means you get exactly the cards your deck needs to optimise your mana base or fine-tune your win conditions. 

Make every purchase count 

One of the realities of Magic is that not every card you open will fit your plans. That’s part of the fun of discovery but when you’re focused on building or upgrading a specific deck you need something more. 

When buying singles, you can avoid unnecessary duplicates and invest directly in playable cards. Over time, this helps you build stronger decks. 

Keep up with the metagame 

With new sets landing, strategies shifting and decks emerging what’s competitive can change rapidly. Singles enable you to adapt to new trends, pick up key cards and upgrade your deck without rebuilding from scratch. 

It’s all about staying competitive. 

Precision matters in competitive play 

In competitive play, Magic is a game of fine margins. One card choice can decide a match. One sideboard slot can turn a loss into a win. Singles give you the precision you need to win by enabling you to refine your deck card-by-card and create optimised sideboards. 

Pro Tip: 

In Magic: The Gathering, a sideboard is an optional, additional collection of cards (usually up to 15) used in best-of-three matches to customise your deck between games to counter an opponent’s strategy. 

Collect with purpose 

Even in casual play, buying singles lets you curate your collection instead of just accumulating more cards. They can help you: 

  • Complete a set 
  • Obtain specific artwork or foils 
  • Build a themed Commander deck 

The right balance: singles vs packs 

Singles are all about refinement of you deck while MTG booster packs are about discovery and experience. You can combine the fun and excitement of opening a new pack with buying singles to optimise and fine-tune decks. This balance is the best of both worlds. 

If you want to improve your decks, make smart buying decisions and, of course, win games, then singles are an essential part of your strategy. Because in the end, the best Magic players aren’t just reacting to what they open but are shaping their decks with intent, and enjoying every part of the journey along the way.